mesh topology
英
美
网络 网状拓扑结构; 网格拓扑; 网状拓扑; 网状型; 网状
英英释义
noun
- the topology of a network whose components are all connected directly to every other component
双语例句
- Based on Mesh optical interconnection topology principle, a novel Mesh optical interconnection board configuration was introduced.
介绍了一种依据Mesh光互连网络拓扑原理设计制作的新型Mesh光互连板结构。 - First we construct a generic face mesh which vertex number, vertex distribution, mesh topology and 2D parameterization are very suitable for the film visual effect field;
本文首先构造一个顶点数目、顶点分布、拓扑结构、二维参数化纹理坐标都非常适合影视特效中使用的三维人脸基本网格; - The simulation results show it can improve the computational efficiency of PTN mesh topology design.
模拟仿真结果表明,该算法有效地提高了设计满足业务需求PTN网状网拓扑的计算效率。 - In this paper, two multicast routing algorithm are introduced, one being the RST suitable for the generic topology and the other, the heuristic algorithm based on the Mesh topology.
主要介绍了两种组播路由算法,一种是适用于任意网络拓扑的启发式路由算法(RST),另一种是基于Mesh网络拓扑的启发式路由算法。 - Wireless mesh network, also known as multi-hop wireless network, which is a wireless multi-hop mesh network topology, and belongs to broadband wireless access areas.
WMN即无线网状网络,也被称为无线多跳网络,是一种多跳无线网状拓扑网络,属于无线宽带接入网络领域的范畴。 - Mesh topology uses the RF broadcast function as well as a set of route inquiries and maintenance commands to update the distributed routing information across the entire network dynamically.
Mesh网络拓扑使用RF广播功能和一套路径调查和修复命令来动态的更新整个网络的路由信息。 - An important problem in mesh reconstruction is how to obtain a reconstructed mesh with the same topology as the surface of the sampled object.
对于网格曲面重构的算法,一个重要问题就是如何从点云中重建出与被采样物体表面拓扑一致的三角网格曲面。 - A High Quality Mesh Simplification Algorithm of Topology Maintenance
拓扑保持的高质量网格简化算法研究 - The sensors and actuators in this system constitute a self-organizing wireless network by wireless remote IOs, which has the mesh topology. The system is able to be connected with the traditional field bus and Internet, thus to realize control and remote monitoring.
该系统中传感器和执行器通过无线远程IO组成网状拓扑的无线自组织网络,并通过无线网关与传统的现场总线和Internet相连,实现现场控制和远程监控。 - Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。